Tuesday, June 30, 2009

Brandt Peters - Artist

© Brandt Peters

Our eye candy today is brought to you by Brandt Peters, an American artist. He has a unique style which I would describe as if Disney cartoons were more demented and done in graffiti.

© Brandt Peters

He is another artist whose work translates very well to toys and sculptures. Make sure you take a look at the toys section on his site.

© Brandt Peters

I think it would be awesome if they made an animated film using his artwork, but that's just me. Check out Brandt's site here, and more links at Gelaskins.

© Brandt Peters


- Sonic

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Monday, June 29, 2009

Featured Band: Phoenix

Phoenix

The synth has definitely made a comeback lately but these guys have incorporated that element to their music for years. Phoenix is a band from France and one you guys should check out. They are on a big European tour but will be stopping by LA and NYC. The September 25th show at Central Park is sold out but they added another show on the 26th and Passion Pit is opening which is awesome because Passion Pit is one of my faves as of late.

+ Phoenix on Myspace

- Sonic

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Friday, June 26, 2009

What I've Been Doing, and What You Should Be Doing

photo courtesy of IGN

For the last few weeks, I have been mildly obsessed with [Prototype], the new game from Radical Entertainment.

I really wanted to finish the game before sharing my thoughts, but it took me a dang long time, since I there was just so much to do aside from the missions. And while everything is exceptionally fun, taking my time with the game also let me see its (few) flaws as well. Let’s start with those, since this will mostly be a glowing review.

The story of the game starts off at the end – you are a super powered viral freak, 18 days after a major infection has spread throughout all of Manhattan. The military is out in full effect trying to maintain order (and keep the virus from spreading off the island), but there are monstrous mutants wreaking havoc all over the city. You play as Alex Mercer, who seems to be patient zero, and within whom the virus has taken a unique form – Alex can jump over buildings, glide through the air, mutate into different combat forms, run up the sides of buildings, throw cars at helicopters … the list goes on. So, starting at the end, fully powered and causing destruction, is fun, but you must realize what comes next – the flashback. So, jump back 18 days to Alex waking up in a morgue. He has no memories, and doesn’t even know he has powers yet. I don’t mind the taste of the good life to come before having to learn it all over again, but as the game starts as a flashback to a specific point in time my problem with the story is that if I run around doing all the side quests and not the main missions while the sun rises and sets over my head 25 times – well, that was more than 18 days, wasn’t it?

photo courtesy of IGN

This nitpicking is far from the only problem the game has. The targeting system can be horrible at times, refusing to catch on to close and/or strong threats. Many times I found myself on a rooftop, surrounded by Hunter mutants and helicopters, only to have my targeting system lock on to the “hive” building across the street. Also, while the graphics in the game are pretty good, they’re nothing spectacular, and they stay the same. What I mean by that is, from the beginning of the game, all of Manhattan is open for you to explore. And, since running around as a super powered freak is ridiculous fun, explore you will. But that’s it – you can easily plug anywhere from 15-20+ hours into the game if you take the time to go after everything, and the sights never really change, and all the brownish buildings do kind of get a bit boring. Staying with the graphics, there is also a problem with pop-ins coming through the dreaded haze. At the beginning of the game, I climbed up to the top of the empire state building and looked around, and the haze wasn’t all that bad – but as the infection spreads throughout the city and more and more of it is on fire, it’s hard to see a few blocks ahead of you sometimes. The pop-in graphics sometimes don’t pop-in until you’re right within a few meters of them, which also makes finding all the collectible landmark orbs in the city a lot harder – you can be on one rooftop looking at another, not see an orb, and then jump over to it and there it is.

But this all aside, this game is pure fun and enjoyment. While I knew it would be heavy on hand to hand combat, I had no idea that the game was a huge open-world brawler, whose combat mechanics reminded me of old school favorites like Streets of Rage. I must have been more than 5 hours into the game before I realized how cool the combat was, and I spent about 2 hours just running through infected streets brawling with mutants in various forms – not a mission, just having fun. The RPG elements of earning experience points to spend on new powers and moves were great, and truly rewarding.

photo Courtesy of IGN

Once the flashback has started, as I said, you have to learn all the powers you tasted in the opening scene. You start off being able to do a few cool tricks, but right around the time you are able to upgrade, the enemies get harder (hello, hunters!) and make you plan out your upgrades. I got this damn cool claw power, running around with lady deathstrike-esque hands and ripping people to shreds – then I met the hunters and had my ass handed to me. So, upgrade to the hammer fists, and then I could hold my own. And once I got the whip fist power and could hijack helicopters mid-air …

The (main) missions started out a bit run of the mill for me – I was ok with that because the game was so fun, but I thought they would be like that for the rest of the game. Nope. Right when you’re getting used to things, the hook comes and you get stripped of powers, forcing you to plan different attacks and new strategies. The missions get varied, the boss fights are cool, and the learning curve is just about spot on.

If you just stick to the main missions, you can probably run through the game in about 10 hours – but as I’ve been saying, there’s a ton of other stuff to do. Race events, challenges to get a certain amount of kills with certain weapons, and these really cool gliding events, where you jump from a rooftop, glide towards the target and try to land in a bulls eye. There are the landmark orbs I mentioned – 200 of them hidden throughout the city, plus an extra 50 hint orbs. And if that’s not enough, the in-game military is constantly setting up new bases to fight the infection – and each new set up is a new chance to infiltrate the base and consume key personnel in order to upgrade your abilities. Plus, once you finish the game, you can play through again using all the powers you’ve built up your first time through.

The game is nothing but extremely fun, and has more than enough to keep you coming back – if you haven’t played it yet, get to your local retailer and plunk your money down – you won’t be disappointed.

- Goodchild

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Wednesday, June 24, 2009

Thoughts on E3 (Part V)

Looking at Sony’s offerings at E3, I wasn’t all too enthused with everything – but the two games I drooled over the most were over in their camp.

Starting with the obvious, God of War 3 will simply be the coolest action game ever. The series may not be as hardcore as the Ninja Gaiden series, but in terms of sheer visceral fun, it simply can NOT be beat. I don’t even know where to begin in talking about this game – at the end of the second game, Kratos and the Titans were climbing Olympus to fight the Gods. Well, it’s war, and it’s war on the appropriate epic scale. Don’t believe me?

Watch this, but then remember to wipe the drool off the ground before you slip on it and hurt yourself.


But even that wasn’t as titillating as The Last Guardian. Team Ico, the developers behind Ico and the other-worldly Shadow of the Colossus (one of my absolute favorite games ever), showed off the trailer for their new game – and it looks just as epic and soaring as I hoped it would. Even more than GoW3, this looks to me like it will be the number 1 reason to own a Playstation 3 when it releases.


- Goodchild

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Upper Playground and Juxtapoz Magazine's Free Trip to Brazil Contest


Ok, so I wrote about Upper Playground and Juxtapoz before so I have been keeping up with them and I found out some awesome news. They put together this awesome contest where you can win a trip to Brazil! It doesn't hurt to try and win, I know I will enter the contest fo sho. Here are the details:

Issue 102 of Juxtapoz Magazine, the Brazil Issue, reviews the contemporary art scene in Brazil. To celebrate its 10th Anniversary, and to coincide with Juxtapoz’s Brazil Issue, Upper Playground is giving away a paid trip to São Paulo, Brazil. The trip includes:

• Round trip plane tickets for two to São Paulo, Brazil;
• 4 nights at a hotel in São Paulo, Brazil;
• Day tour of São Paulo with local artists William and Herbert Baglione;
• Private tour of the Choque Cultural (Culture Shock) Gallery with the curators;
• $500 Upper Playground Online Store Gift Certificate;
• There is only one Grand Prize and one winner who can choose a travel guest.

The São Paulo Super Summer trip will be scheduled for early August. To enter, fill out the registration form online. The winner can take a friend so the more friends you tell to enter, the more chances you have to win. The contest is open for 2 weeks and a winner will be announced on Wednesday, July 8th. For details, rules and more information please visit the Upper Playground website.

+ ENTER CONTEST HERE

- Sonic

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Tuesday, June 23, 2009

Tim Burton's Alice in Wonderland coming 2010

Oh yes, it's true Tim Burton's live-action version of Lewis Carroll's classic Alice in Wonderland is coming in 2010. There are some obvious Burton faves casted like Johnny Depp as the Mad Hatter and Helena Bonham Carter as the Red Queen but it is definitely an all-star cast. Check out this IMDB link for the rest of the casting and for now check out this video with some early pictures from the set along with the first look at Johnny Depp as the Mad Hatter.


- Sonic

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Video: The Perfect Gift...


Quick but funny video a friend showed me, enjoy!

- Sonic

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Monday, June 22, 2009

Thoughts on E3 (Part IV)

Rounding out my thoughts on Microsoft, I’d be remiss not to mention The Beatles: Rock Band. Awesome – play through the Beatles’ career, which is the best music, and the “instruments” it comes with are super cool representations of the real instruments they used. Combine that with the chance to harmonize, and you don’t need to say anything else.

So let’s talk Project Natal.



Microsoft pretty much blew everyone away with the demo of their new motion sensing camera peripheral (project name, Natal). They showed a 3d tech demo where a girl interacted in a 3d space in order to play a 3d variant on the old Breakout formula – hitting balls as they came to her to knock out blocks at the end of the space. Also was its ability to recognize faces and voices. At the show, it was on the floor where people could play an insanely fast racing game – Burnout Paradise – without using a controller – simply by mimicking the motions of driving, much as the girl in the trailer does in the previous hyperlink. But as cool as all that seemed, this was the coolest part of it. Lionhead – the studio that made Fable and Fable 2 (which was my pick for game of the year last year) has been messing around with the Natal technology, and if you watch their Milo video, you’ll see that the possibilities for the technology are vastly interesting and ridiculously appealing – and knowing that Epic Games and Bungie have already been looking at it makes my dreams all nice and fuzzy (in a good way). It might be a long time off, but I am seriously counting down the time until this platform launches and I can play around with it in my home.

- Goodchild

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H2O at Knitting Factory 06.21

Maximus Morse showing off his guns

H2O did a benefit show to raise money for Toby's (Singer for H2O) son Max's charter school. This was also H2O's last show for 2009 so I figured I'd get my ass down to the show. The Knitting Factory was supposed to move to the old Luna Lounge in Williamsburg but yep, it's still in NYC. Anyway, the show was sold out and although Ticketweb made it seem like there were tickets available at the door, there were not.... and Goodchild will tell you there were a bunch of fans who came and couldn't get in.

Lou giving Toby some help

It was a nice father's day show hardcore style with the kids of the band members checking out their dad's from the stage. There were a ton of cameo's as any good hardcore show would be incomplete without. The above pic is Lou Koller from Sick of it All doing his part from "What Happened?".

Rusty, Adam and Toby of H2O

H2O was fun and energetic as always, pumping out their classics and a bunch of tunes from their latest album. With no barricades and plenty of stage diving, it was like 1995 all over again going to see all those hardcore shows when I was a wee little lad.

Mitts filling in for Todd

The usual guitarist for H2O Todd, Toby's brother was not around for some reason and Mitts from Madball filled in and did a great job.. he even did some singing and pulled of some great harmonies.

Chad and Freddy

After H2O, Hazen Street played which was awesome because I thought I had missed their set. Chad Gilbert from New Found Glory and Freddy Cricien of Madball is shown above during the Hazen Street set. Apparently they are recording another record soon which is good news and Mitts will be replacing David Kennedy on guitar.

H2O

- Sonic

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Friday, June 19, 2009

Thoughts on E3 (Part III)



Moving on, Ubisoft, WHAT THE HELL?!?! When I saw what SPLINTER CELL: CONVICTION looks like, I had to get a crank to pick my jaw off the floor. Now, I’ve always been a fan of the Splinter Cell games (Chaos Theory FTW!!!!). I love the stealthy nature of the game engine – the way they use natural and dynamic lighting to help and hinder you makes each level a giant puzzle, and the games are always fun as hell. And, let’s be straight here – I’m talking about the single player campaigns in the games, and not even the multiplayer. The co-op levels are always awesome, and the spies vs. mercenaries multiplayer is so radically different than other games it’s amazing. But the one thing I’ve heard other people complain about is the pace – too slow. Personally, I like the methodical slow pace – it gives you time to strategize and is a welcome break from the frantic shooters I play a lot of. But now – Sam is moving a lot faster, deftly climbing across ledges, rushing silently through the shadows, and brutally attacking his enemies head on.

While all this looks incredible, there’s one part of the trailer above that I’m really interested in – the way the story unfolds, almost in real time around you as you play. Mission objectives display themselves largely against objects in the game – kind of like the way the title of each episode appears in HEROES. Flashbacks and whispers are seen and heard against the walls as Sam moves through the levels – this new way of telling the story of the game shows that developers are really trying to break away from the “cinema, gameplay, cinema, gameplay” structure games have been stuck in for far too long. Games, while similar to movies, are NOT movies and thusly need to find their own voice as an artistic medium. Ubisoft has tried something like this before – in the previous generation of hardware, they put out a pretty cool trilogy for the Prince of Persia series. While you (as the prince) ran around the levels, the female lead in the game would talk to you, and this was how most of the story and character development was learned – not through cinema. It was a cool experience, and this looks to take that to even greater heights.

- Goodchild

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Wednesday, June 17, 2009

How a Judge in Ohio Got Something Right, While Being an Idiot

taken from Cleveland.com

If you’ve been coming to Highlark for a while, you might remember a post I made about a few stories in the news about teens that were convicted of murder, where gaming and games were mentioned. To recap, one of the stories was about a teen in Ohio. When Halo 3 released in September of 2007, the teen played obsessively – around 18 hours a day (which is just ridiculous). Recognizing this obsession, his parents took the game away from him and forbid him to own or play the game. Well, one day he went to his father’s lock box, took out the 9mm handgun, went to his parents room and told them to close their eyes – he had a surprise for them. He shot them both, killing his mother and severely wounding his father, and then he took back his copy of the game and ran from the home.

Well, I’ve been waiting to find out what the sentencing would be like in this case, and now it’s in. So, life in prison – GOOD. Eligible for parole in 23 years – not so good, but he was a minor, so this is still a fairly harsh sentence.

What I don’t get are the judge’s comments. “The other dangerous thing about these games, in my opinion, is that when these changes occur, they occur in an environment that is delusional. Because you can shoot these aliens, and they're there again the next day. You have to shoot them again. And I firmly believe that Daniel Petric had no idea, at the time he hatched this plot, that if he killed his parents, they would be dead forever.”

Really? To play a video game, there are many steps that you have to go through in order to begin, so let’s just break this down. First (provided it is a home console such as the Xbox 360 – the one that you’d use to play the game in question – and not a portable, handheld system), you have to go to a designated area – usually a living room, den, bedroom or wherever the home entertainment center is. You have to put the television on, and you have to put the video game system on. After making sure the correct game is in the disc tray, you have to pick up a controller, which you will use to control everything. You select the correct icon on the system menu that starts the game, and then you have to wait for the game to load. As the game loads, you see the logos for the various companies that made the game possible – Bungie for developing the game, Microsoft for publishing it. Then there is main menu. From here, you can choose what kind of game to play. You can start a game from the beginning, or load a save and start from where you left off the last time you played. The game will them load again and bring you to your choice. You’ll watch cinemas starring science fiction characters that have no place in reality, on planets that don’t actually exist – situations made possible by technology that isn’t real inside of storylines concocted by a paid writer. All the while, you have to stay in the one designated area for the game – if you look away from the television, the illusion is over.

So, if someone were to somehow blur the line between a game and reality – if they somehow forgot all of these steps and thought that the real world around them was in fact a fake one they can boot up in their living room – then they would have to be truly delusional, horribly out of touch with reality, and possibly mentally deranged. Normal people cannot understand the delusional or deranged – that’s what separates the two groups. So if this judge does a better job than the defendant could do explaining how real video games are, and how they can cause delusions leading people to believe their loved ones are scripted characters that can be killed and then rebooted into existence, then doesn’t that mean he’s also delusional and, quite possibly deranged? Is it just me, or does it seem that with an ignorant and dangerous statement like that, shouldn’t this idiot be removed from the bench he sits behind and sent off to a padded cell somewhere??

Anyone else agree with me?

- Goodchild

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Thoughts on E3 (Part II)


Sticking with the Microsoft announcements, how about we take a few moments to discuss some other big guns they showed at their E3 conference?

First, ALAN WAKE. I’ve been hearing about this game for quite some time, but all I really knew was that it was a huge budgeted title falling somewhere in the survival/horror genre. Now that the trailers are out, I’m stoked. It looks like someone was playing the Silent Hill games and said: “Hey, this game is atmospheric and creepy as hell. You know what movie was like that? In The Mouth of Madness. Maybe we should make a game that is like a cross between the two.” You play as Alan (a writer) himself, and you and your special gal take a trip to a sleepy town … when suddenly she disappears, and a terrifying “darkness” envelopes everyone and everything in the town. Weird, though – it’s straight out of your next novel. To find your love, you have to drive the darkness out of the town, and find the pieces of your manuscript to catch up with the forces at play. Or, are there forces at play? The whole thing could be Alan going insane – these fears will play into the game.

Great graphics, interesting gameplay, and an odd (but intriguing) story to boot – sign me up.


- Goodchild

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Tuesday, June 16, 2009

Thoughts on E3 (Part I)


Now that E3 is over and my wasn’t-able-to-get-there ass has had ample time to go over all the news about it I could find, I wanted to share some of my favorite things from the show.

First off, I’ll just get the Bungie announcements out of the way. Everyone knows I’m a huge HALO freak, so I was stoked on hearing all the new info about Bungie’s upcoming game, Halo 3: ODST (click on that link to go to the project page). The gameplay they showed was awesome, seeming to perfectly blend new elements into the traditional HALO gameplay – since you don’t play a “super soldier” in this game, you don’t have regenerating shields, the big enemies are now much larger than you, and there is a greater emphasis on “stealth” over running and gunning. The best looking part of the game, however, was the new co-op mode – Firefight. Think of it like Horde mode for Gears of War 2, but longer and more extensive. Players jump into levels where they face off cooperatively against wave after increasingly difficult wave of enemies. This just sounds awesome, especially since it will be over Xbox Live, and with split screen (so my brother and I can play together on my set up!).

What really came as a surprise – and I mean REALLY – was Bungie’s announcement of a whole separate game, due out next year! It’s called Halo: Reach, and unlike ODST, it has you playing as Spartans (the super soldiers akin to the main character in the HALO trilogy). Not much is known about the gameplay for this game, except that a code that will allow access into the beta testing for its multiplayer will be included on the disc for ODST. As for the story of the game, it is based on the novel The Fall of Reach, by Eric Nylund. It is a pretty darn cool book, and it tells the story that leads directly up to the events of the first HALO game. Here’s a link to the project page where you can watch the announce trailer!

It’s a good time to be a HALO fan …

- Goodchild

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Monday, June 15, 2009

Cedar Point!

Hey guys, I'm at Cedar Point in Sandusky Ohio enjoying some serious roller coasters. I don't have a computer or internet here so I'm writing this to everyone via my phone.
I will be back home tonight so please come back tomorrow we will have a few posts from Goodchild and myself!

www.cedarpoint.com

- Sonic

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Friday, June 12, 2009

Maybe the Best News Ever


Recently, there’s been a ton of good news for geeks like me (or, more accurately, for me). Without getting into everything at once, I’ll just say that E3 happened, Apple had their big conference, the Dodgers are still the best team in baseball, and HBO have finally green-lit a pilot episode to be made for the first book of the Song of Ice & Fire series (which I LOVE).

But all of this means nothing.

Why?

This is why.

Futurama, perhaps the best cartoon ever (if not, it’s certainly better than the Simpsons. Yes, I said it), has been renewed by Comedy Central for a whopping 26 new episodes!! I don’t know that any news I’ve heard over the last few years (short of the Futurama movies being made) has been this good.

Rejoice, mortals! Morbo will return soon!

- Goodchild

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Wednesday, June 10, 2009

Video Pick: So So Glos - Black & Blue


So So Glos opened for Titus Andronicus on Saturday at the Music Hall of Williamsburg and they were great. They bring a Clash kind of punk rock that is very genuine and fun. Check them out!

- Sonic

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Tuesday, June 9, 2009

Tara McPherson - Artist

Unicorn Girl © Tara McPherson

[BIO] Tara McPherson is an artist based out of New York City. Creating art about people and their odd ways, her characters seem to exude an idealized innocence with a glimpse of hard earned wisdom in their eyes. Recalling many issues from childhood and good old life experience, she creates images that are thought provoking and seductive. People and their relationships are a central theme throughout her work. (taken from www.taramcpherson.com)

Adventures of Ace and Ion © Tara McPherson

I just wish I had money and space for all the great art out there. I would need a wall full of toys made by Tara McPherson along with some paintings and prints. I think I am going to order some stickers though to decorate one of my guitars. More artist should have sticker for sale damnit! Follow the link below to read her interview at Format Mag, and check out more of her work.

Playing With Fire - The Lover © Tara McPherson

+ Tara McPherson Interview [Format Magazine]

- Sonic

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Monday, June 8, 2009

Titus Andronicus @ Music Hall of Williamsburg - 06.06.09

photo by Sonic

I finally got a chance to see Titus Andronicus live over the weekend at the Music Hall of Williamsburg in Brooklyn. The show wasn't sold out but it was a good turn out especially since they have played the NYC area several times already this year and they were headlining this time around.

They busted out new material during the middle of their set which was a 15 minute long non-stop medley of songs or quite possibly one long ass song. No one really knew which of the two it was, but I think it may have been the latter taking into account what singer Patrick Stickles said. Apparently their label (XL Recordings) is not too crazy about the idea for their next record.

The show was high energy and super loud and the front half of the crowd was going nuts all throughout the set. Some might say they are terrible live, and that they are just loud noise and unintelligible vocals. But there will also be people that will say they are great. My experience was both of those things, and although I feel they can polish their performance a little they still kicked ass. I hope they figure out their situation for their next record because from what they played it is going to be rockin' whether it is a 15 minute tune or not.

photo by Sonic

- Sonic

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Friday, June 5, 2009

Movie Release: Downloading Nancy


There is a lot of mixed reactions about this film which was featured in Sundance last year. The plot is supposedly based on a true story but either way it definitely sounds intriguing. Check out the review of Downloading Nancy on Cinematical below for the details behind the controversy behind this film.

SYNOPSIS: Sick of her life, housewife Nancy (Maria Bello) just wants it to be over and done with, but rather than kill herself, she hires a stranger from the Internet to do the job for her. But fate takes a strange turn when she meets her killer (Patric) and the two fall in love. Of course, Nancy realizes that love and murder do not naturally go hand in hand.

+ Sundance Review: Downloading Nancy [Cinematical]

RECOMMENDED RELEASES:
- Todd Phillip's new film The Hangover
- French import Seraphine
- Away We Go directed by Sam Mendes

- Sonic

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Wednesday, June 3, 2009

Video Pick: Total Eclipse of the Heart - Literal Version


I put up the literal version of the Red Hot Chili Peppers' "Under The Bridge" video a while back, and I haven't seen too many good ones of the literal video lying around since then but this one is pretty funny. Shoot us a message if you come across any good ones.

- Sonic

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Tuesday, June 2, 2009

Audrey Kawasaki - Artist

Watching You © Audrey Kawasaki

I actually have a lot in common with Audrey Kawasaki. We are the same age, we are both 2nd generation, we both went to Japanese school every Saturday when we were younger, we both grew up reading Manga and we both did not finish college. Audrey though is an amazing artists, and her innocent yet erotic paintings are one of a kind and a great treat for your eyes.

Overlap © Audrey Kawasaki

Her canvas of choice is wood panels as most of her paintings are drawn on them, often cut and treated to her liking. As always there are a ton more great stuff at her website so go check that out.

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Monday, June 1, 2009

Featured Band: Cage The Elephant

photo and copyright by Danny Clinch

I played a gig with this band at last year's CMJ showcase but I was busy getting ready for the show and I didn't really get to check them out. I was looking at the line-up for this year's All Points West Festival and I came across their name as was like "Oh, yeah I've heard of these guys." And here we are.

I've been up all night working on some ish so I'm gonna make this short and get my ass to bed, but they are really fun and supposed to be a great live. You can go to their myspace page to listen to some tracks. I highly recommend "Ain't No Rest For The Wicked" it's a great song. Good morning to everyone, and goodnight to me!

+ Cage The Elephant on Myspace

- Sonic

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