Thoughts on E3 (Part I)
Now that E3 is over and my wasn’t-able-to-get-there ass has had ample time to go over all the news about it I could find, I wanted to share some of my favorite things from the show.
First off, I’ll just get the Bungie announcements out of the way. Everyone knows I’m a huge HALO freak, so I was stoked on hearing all the new info about Bungie’s upcoming game, Halo 3: ODST (click on that link to go to the project page). The gameplay they showed was awesome, seeming to perfectly blend new elements into the traditional HALO gameplay – since you don’t play a “super soldier” in this game, you don’t have regenerating shields, the big enemies are now much larger than you, and there is a greater emphasis on “stealth” over running and gunning. The best looking part of the game, however, was the new co-op mode – Firefight. Think of it like Horde mode for Gears of War 2, but longer and more extensive. Players jump into levels where they face off cooperatively against wave after increasingly difficult wave of enemies. This just sounds awesome, especially since it will be over Xbox Live, and with split screen (so my brother and I can play together on my set up!).
What really came as a surprise – and I mean REALLY – was Bungie’s announcement of a whole separate game, due out next year! It’s called Halo: Reach, and unlike ODST, it has you playing as Spartans (the super soldiers akin to the main character in the HALO trilogy). Not much is known about the gameplay for this game, except that a code that will allow access into the beta testing for its multiplayer will be included on the disc for ODST. As for the story of the game, it is based on the novel The Fall of Reach, by Eric Nylund. It is a pretty darn cool book, and it tells the story that leads directly up to the events of the first HALO game. Here’s a link to the project page where you can watch the announce trailer!
It’s a good time to be a HALO fan …
- Goodchild
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