Brandt Peters - Artist
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Looking at Sony’s offerings at E3, I wasn’t all too enthused with everything – but the two games I drooled over the most were over in their camp.
Starting with the obvious, God of War 3 will simply be the coolest action game ever. The series may not be as hardcore as the Ninja Gaiden series, but in terms of sheer visceral fun, it simply can NOT be beat. I don’t even know where to begin in talking about this game – at the end of the second game, Kratos and the Titans were climbing Olympus to fight the Gods. Well, it’s war, and it’s war on the appropriate epic scale. Don’t believe me?
Watch this, but then remember to wipe the drool off the ground before you slip on it and hurt yourself.
Ok, so I wrote about Upper Playground and Juxtapoz before so I have been keeping up with them and I found out some awesome news. They put together this awesome contest where you can win a trip to Brazil! It doesn't hurt to try and win, I know I will enter the contest fo sho. Here are the details:
Issue 102 of Juxtapoz Magazine, the Brazil Issue, reviews the contemporary art scene in Brazil. To celebrate its 10th Anniversary, and to coincide with Juxtapoz’s Brazil Issue, Upper Playground is giving away a paid trip to São Paulo, Brazil. The trip includes:
• Round trip plane tickets for two to São Paulo, Brazil;
• 4 nights at a hotel in São Paulo, Brazil;
• Day tour of São Paulo with local artists William and Herbert Baglione;
• Private tour of the Choque Cultural (Culture Shock) Gallery with the curators;
• $500 Upper Playground Online Store Gift Certificate;
• There is only one Grand Prize and one winner who can choose a travel guest.
The São Paulo Super Summer trip will be scheduled for early August. To enter, fill out the registration form online. The winner can take a friend so the more friends you tell to enter, the more chances you have to win. The contest is open for 2 weeks and a winner will be announced on Wednesday, July 8th. For details, rules and more information please visit the Upper Playground website.
+ ENTER CONTEST HERE
Oh yes, it's true Tim Burton's live-action version of Lewis Carroll's classic Alice in Wonderland is coming in 2010. There are some obvious Burton faves casted like Johnny Depp as the Mad Hatter and Helena Bonham Carter as the Red Queen but it is definitely an all-star cast. Check out this IMDB link for the rest of the casting and for now check out this video with some early pictures from the set along with the first look at Johnny Depp as the Mad Hatter.
Rounding out my thoughts on Microsoft, I’d be remiss not to mention The Beatles: Rock Band. Awesome – play through the Beatles’ career, which is the best music, and the “instruments” it comes with are super cool representations of the real instruments they used. Combine that with the chance to harmonize, and you don’t need to say anything else.
So let’s talk Project Natal.
Moving on, Ubisoft, WHAT THE HELL?!?! When I saw what SPLINTER CELL: CONVICTION looks like, I had to get a crank to pick my jaw off the floor. Now, I’ve always been a fan of the Splinter Cell games (Chaos Theory FTW!!!!). I love the stealthy nature of the game engine – the way they use natural and dynamic lighting to help and hinder you makes each level a giant puzzle, and the games are always fun as hell. And, let’s be straight here – I’m talking about the single player campaigns in the games, and not even the multiplayer. The co-op levels are always awesome, and the spies vs. mercenaries multiplayer is so radically different than other games it’s amazing. But the one thing I’ve heard other people complain about is the pace – too slow. Personally, I like the methodical slow pace – it gives you time to strategize and is a welcome break from the frantic shooters I play a lot of. But now – Sam is moving a lot faster, deftly climbing across ledges, rushing silently through the shadows, and brutally attacking his enemies head on.
While all this looks incredible, there’s one part of the trailer above that I’m really interested in – the way the story unfolds, almost in real time around you as you play. Mission objectives display themselves largely against objects in the game – kind of like the way the title of each episode appears in HEROES. Flashbacks and whispers are seen and heard against the walls as Sam moves through the levels – this new way of telling the story of the game shows that developers are really trying to break away from the “cinema, gameplay, cinema, gameplay” structure games have been stuck in for far too long. Games, while similar to movies, are NOT movies and thusly need to find their own voice as an artistic medium. Ubisoft has tried something like this before – in the previous generation of hardware, they put out a pretty cool trilogy for the Prince of Persia series. While you (as the prince) ran around the levels, the female lead in the game would talk to you, and this was how most of the story and character development was learned – not through cinema. It was a cool experience, and this looks to take that to even greater heights.
Hey guys, I'm at Cedar Point in Sandusky Ohio enjoying some serious roller coasters. I don't have a computer or internet here so I'm writing this to everyone via my phone.
I will be back home tonight so please come back tomorrow we will have a few posts from Goodchild and myself!
www.cedarpoint.com
- Sonic
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